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How to deal with being jealous of your own players?


How do you help players not focus on the rules?How do I deal with an experienced player who doesn't interact well with my group?How to deal with overly cautious players?What to do when your character is just too good?As a GM, how can I stop killing my games?How do I avoid awkwardness or misunderstandings when roleplaying an NPC in a romance?How to encourage players to work better as a team?How can I cure players of Character Abandonment Syndrome?Am I a problem player?My group doesn't really roleplay













7












$begingroup$


I am the problem GM in question.



I haven't played for a long time. My last two attempts at it were with GMs that represented "no" rather than "yes, but" approach. Often railroaded to the point of lacking the ability to decide in what order party will take side quests. Baits ignored by the monsters, things "not in the scenario" simply not working, things like that. Probably you all know how it is. It wasn't terrible experience per se, but it was more of tactical experience than roleplaying and problem solving one. Not something I seek.



Now, I'm GMing a module that gives characters a goal and environment. I always do my best to make every character decision count, for good or worse, and module encourages this approach as well. I see they are having fun with it, have crazy ideas and even when some of these ideas fail, they have fun. I take my pride in it, because even if I'm far from being perfect, I give them fun and that's what RPG is about.



Now, the problem part. I envy them this kind of fun. I want some of it for myself. And I'm afraid it will begin to show soon, if it haven't already.



In our group there is only one person who has any experience as GM. I described his game at the beginning of this question. Also, majority of our group are medics, and this profession is almost proverbially overworked. Adventure Path I DM now started like two years ago and we are in the middle of book 2, so taking a break for me to play would be problematic.



Do you have any experience in similar situations and can advise how to proceed, before my players start posting problem-gm questions?



To be clear: I do have fun being DM. Problem is, envy starts to overshadow that fun.





Systems I played "recently" are Vampire (can't recall if it was Old or New World of Darkness) and Savage Worlds. Our main campaign I GM is Pathfinder, but we had a little break when I DMed Paranoia. Issue I describe did not depend on the system we were playing. Quite contrary, WoD and Savage Worlds looks like even less rule-loaded than Pathfinder is. It is all about playstyle, not ruleset, as far as I can tell.



It is about making things count even if not written in the adventure book, not about specific game mechanics under which things would happen.










share|improve this question











$endgroup$












  • $begingroup$
    Can you explain (in the post) what makes this a system-agnostic problem? Are you running into the problem in multiple systems? Have you found that the "usual" solutions based in your system's rules haven't worked, so that you need something detached from those rules? See also this recent meta for some current, ongoing discussion of the tag.
    $endgroup$
    – nitsua60
    21 mins ago






  • 1




    $begingroup$
    @nitsua60 I did. Hope that helps. I believe it is not about the rules, but about the "page" games were on, as in same page tool
    $endgroup$
    – Mołot
    16 mins ago










  • $begingroup$
    thanks--that makes sense!
    $endgroup$
    – nitsua60
    7 mins ago
















7












$begingroup$


I am the problem GM in question.



I haven't played for a long time. My last two attempts at it were with GMs that represented "no" rather than "yes, but" approach. Often railroaded to the point of lacking the ability to decide in what order party will take side quests. Baits ignored by the monsters, things "not in the scenario" simply not working, things like that. Probably you all know how it is. It wasn't terrible experience per se, but it was more of tactical experience than roleplaying and problem solving one. Not something I seek.



Now, I'm GMing a module that gives characters a goal and environment. I always do my best to make every character decision count, for good or worse, and module encourages this approach as well. I see they are having fun with it, have crazy ideas and even when some of these ideas fail, they have fun. I take my pride in it, because even if I'm far from being perfect, I give them fun and that's what RPG is about.



Now, the problem part. I envy them this kind of fun. I want some of it for myself. And I'm afraid it will begin to show soon, if it haven't already.



In our group there is only one person who has any experience as GM. I described his game at the beginning of this question. Also, majority of our group are medics, and this profession is almost proverbially overworked. Adventure Path I DM now started like two years ago and we are in the middle of book 2, so taking a break for me to play would be problematic.



Do you have any experience in similar situations and can advise how to proceed, before my players start posting problem-gm questions?



To be clear: I do have fun being DM. Problem is, envy starts to overshadow that fun.





Systems I played "recently" are Vampire (can't recall if it was Old or New World of Darkness) and Savage Worlds. Our main campaign I GM is Pathfinder, but we had a little break when I DMed Paranoia. Issue I describe did not depend on the system we were playing. Quite contrary, WoD and Savage Worlds looks like even less rule-loaded than Pathfinder is. It is all about playstyle, not ruleset, as far as I can tell.



It is about making things count even if not written in the adventure book, not about specific game mechanics under which things would happen.










share|improve this question











$endgroup$












  • $begingroup$
    Can you explain (in the post) what makes this a system-agnostic problem? Are you running into the problem in multiple systems? Have you found that the "usual" solutions based in your system's rules haven't worked, so that you need something detached from those rules? See also this recent meta for some current, ongoing discussion of the tag.
    $endgroup$
    – nitsua60
    21 mins ago






  • 1




    $begingroup$
    @nitsua60 I did. Hope that helps. I believe it is not about the rules, but about the "page" games were on, as in same page tool
    $endgroup$
    – Mołot
    16 mins ago










  • $begingroup$
    thanks--that makes sense!
    $endgroup$
    – nitsua60
    7 mins ago














7












7








7





$begingroup$


I am the problem GM in question.



I haven't played for a long time. My last two attempts at it were with GMs that represented "no" rather than "yes, but" approach. Often railroaded to the point of lacking the ability to decide in what order party will take side quests. Baits ignored by the monsters, things "not in the scenario" simply not working, things like that. Probably you all know how it is. It wasn't terrible experience per se, but it was more of tactical experience than roleplaying and problem solving one. Not something I seek.



Now, I'm GMing a module that gives characters a goal and environment. I always do my best to make every character decision count, for good or worse, and module encourages this approach as well. I see they are having fun with it, have crazy ideas and even when some of these ideas fail, they have fun. I take my pride in it, because even if I'm far from being perfect, I give them fun and that's what RPG is about.



Now, the problem part. I envy them this kind of fun. I want some of it for myself. And I'm afraid it will begin to show soon, if it haven't already.



In our group there is only one person who has any experience as GM. I described his game at the beginning of this question. Also, majority of our group are medics, and this profession is almost proverbially overworked. Adventure Path I DM now started like two years ago and we are in the middle of book 2, so taking a break for me to play would be problematic.



Do you have any experience in similar situations and can advise how to proceed, before my players start posting problem-gm questions?



To be clear: I do have fun being DM. Problem is, envy starts to overshadow that fun.





Systems I played "recently" are Vampire (can't recall if it was Old or New World of Darkness) and Savage Worlds. Our main campaign I GM is Pathfinder, but we had a little break when I DMed Paranoia. Issue I describe did not depend on the system we were playing. Quite contrary, WoD and Savage Worlds looks like even less rule-loaded than Pathfinder is. It is all about playstyle, not ruleset, as far as I can tell.



It is about making things count even if not written in the adventure book, not about specific game mechanics under which things would happen.










share|improve this question











$endgroup$




I am the problem GM in question.



I haven't played for a long time. My last two attempts at it were with GMs that represented "no" rather than "yes, but" approach. Often railroaded to the point of lacking the ability to decide in what order party will take side quests. Baits ignored by the monsters, things "not in the scenario" simply not working, things like that. Probably you all know how it is. It wasn't terrible experience per se, but it was more of tactical experience than roleplaying and problem solving one. Not something I seek.



Now, I'm GMing a module that gives characters a goal and environment. I always do my best to make every character decision count, for good or worse, and module encourages this approach as well. I see they are having fun with it, have crazy ideas and even when some of these ideas fail, they have fun. I take my pride in it, because even if I'm far from being perfect, I give them fun and that's what RPG is about.



Now, the problem part. I envy them this kind of fun. I want some of it for myself. And I'm afraid it will begin to show soon, if it haven't already.



In our group there is only one person who has any experience as GM. I described his game at the beginning of this question. Also, majority of our group are medics, and this profession is almost proverbially overworked. Adventure Path I DM now started like two years ago and we are in the middle of book 2, so taking a break for me to play would be problematic.



Do you have any experience in similar situations and can advise how to proceed, before my players start posting problem-gm questions?



To be clear: I do have fun being DM. Problem is, envy starts to overshadow that fun.





Systems I played "recently" are Vampire (can't recall if it was Old or New World of Darkness) and Savage Worlds. Our main campaign I GM is Pathfinder, but we had a little break when I DMed Paranoia. Issue I describe did not depend on the system we were playing. Quite contrary, WoD and Savage Worlds looks like even less rule-loaded than Pathfinder is. It is all about playstyle, not ruleset, as far as I can tell.



It is about making things count even if not written in the adventure book, not about specific game mechanics under which things would happen.







system-agnostic social problem-gm






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 9 mins ago







Mołot

















asked 39 mins ago









MołotMołot

6,29313665




6,29313665












  • $begingroup$
    Can you explain (in the post) what makes this a system-agnostic problem? Are you running into the problem in multiple systems? Have you found that the "usual" solutions based in your system's rules haven't worked, so that you need something detached from those rules? See also this recent meta for some current, ongoing discussion of the tag.
    $endgroup$
    – nitsua60
    21 mins ago






  • 1




    $begingroup$
    @nitsua60 I did. Hope that helps. I believe it is not about the rules, but about the "page" games were on, as in same page tool
    $endgroup$
    – Mołot
    16 mins ago










  • $begingroup$
    thanks--that makes sense!
    $endgroup$
    – nitsua60
    7 mins ago


















  • $begingroup$
    Can you explain (in the post) what makes this a system-agnostic problem? Are you running into the problem in multiple systems? Have you found that the "usual" solutions based in your system's rules haven't worked, so that you need something detached from those rules? See also this recent meta for some current, ongoing discussion of the tag.
    $endgroup$
    – nitsua60
    21 mins ago






  • 1




    $begingroup$
    @nitsua60 I did. Hope that helps. I believe it is not about the rules, but about the "page" games were on, as in same page tool
    $endgroup$
    – Mołot
    16 mins ago










  • $begingroup$
    thanks--that makes sense!
    $endgroup$
    – nitsua60
    7 mins ago
















$begingroup$
Can you explain (in the post) what makes this a system-agnostic problem? Are you running into the problem in multiple systems? Have you found that the "usual" solutions based in your system's rules haven't worked, so that you need something detached from those rules? See also this recent meta for some current, ongoing discussion of the tag.
$endgroup$
– nitsua60
21 mins ago




$begingroup$
Can you explain (in the post) what makes this a system-agnostic problem? Are you running into the problem in multiple systems? Have you found that the "usual" solutions based in your system's rules haven't worked, so that you need something detached from those rules? See also this recent meta for some current, ongoing discussion of the tag.
$endgroup$
– nitsua60
21 mins ago




1




1




$begingroup$
@nitsua60 I did. Hope that helps. I believe it is not about the rules, but about the "page" games were on, as in same page tool
$endgroup$
– Mołot
16 mins ago




$begingroup$
@nitsua60 I did. Hope that helps. I believe it is not about the rules, but about the "page" games were on, as in same page tool
$endgroup$
– Mołot
16 mins ago












$begingroup$
thanks--that makes sense!
$endgroup$
– nitsua60
7 mins ago




$begingroup$
thanks--that makes sense!
$endgroup$
– nitsua60
7 mins ago










2 Answers
2






active

oldest

votes


















6












$begingroup$

If you are not having fun as the GM, maybe its time to pass the torch.



When I started playing D&D, the person GMing was really good at it, but did not enjoy it. One day after the session was complete he say something like this:




Hey guys, I really enjoy playing with you, but I have to be honest, I
really want to play. I'm not having much fun as DM, would some one
else mind running the game for a bit?




In the end, I decided to take over and I am glad I did. I am having much more fun as the DM than I did as a player. Some people really love GMing and other people realy love playing. There is no shame in stepping down. When I started, I had about 5 sessions as a player under my belt. The previous GM helped me along the way. He passed on what he had already prepped and help me with some of the rules as I learned.






share|improve this answer









$endgroup$













  • $begingroup$
    To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
    $endgroup$
    – Mołot
    22 mins ago












  • $begingroup$
    If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
    $endgroup$
    – SaggingRufus
    21 mins ago










  • $begingroup$
    @Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
    $endgroup$
    – guildsbounty
    21 mins ago










  • $begingroup$
    @guildsbounty maybe it is. As I've said, I upvoted this answer.
    $endgroup$
    – Mołot
    14 mins ago



















2












$begingroup$

First, a word of warning.



Do NOT try to have a DM PC



It won't live up to your expectations and will likely detract from the overall experience. At best, it's a net neutral enjoyment, but with more work on your part to make everything flow together.





That said, you have a few options under the umbrella of:



Find a way to play



The only way to scratch that itch, so to speak, is to actually scratch it. These are methods I've used when I get the jonesin' to play.



Join a different game as a player



This is most effective for me, personally. Maybe another friend, coworker, internet group, etc wants to run a game. There are plenty of online resources or maybe you'll glance over a coworker's shoulder to see them browsing rpg.stackexchange.com. Who knows?



Ask your group for a break



If you want to keep running this game, but are chomping at the bit to play, let your players know and see if anyone would be interested in running a game or two. I've had moderate success with this. It doesn't even have to be D&D. When I was running a fate game, I had a player who wanted to do a oneshot of SlapDash, and it was a ton of fun. My wife and I still talk about that session because it was such a refreshing change of pace; it helped me get back into my focus.



Rotating DMs



This one is tough, I've had mixed success with it and I'd only recommend it as a last resort unless you know how everyone will handle it. But it goes something like this: You establish boundaries and expectations for how impactful these sessions will be; someone finds a scenario they'd like to run (either made, found, or borrowed); someone runs that adventure for 1-3 sessions. Rinse and repeat. This is very similar to the one-shot idea, but it's all in universe and you guys have to work together to an extent to keep the story from feeling like mixed media piece where some of it is music and other parts are melting crayons.






share|improve this answer











$endgroup$













  • $begingroup$
    Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
    $endgroup$
    – Mołot
    8 mins ago












  • $begingroup$
    @Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
    $endgroup$
    – goodguy5
    7 mins ago











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$

If you are not having fun as the GM, maybe its time to pass the torch.



When I started playing D&D, the person GMing was really good at it, but did not enjoy it. One day after the session was complete he say something like this:




Hey guys, I really enjoy playing with you, but I have to be honest, I
really want to play. I'm not having much fun as DM, would some one
else mind running the game for a bit?




In the end, I decided to take over and I am glad I did. I am having much more fun as the DM than I did as a player. Some people really love GMing and other people realy love playing. There is no shame in stepping down. When I started, I had about 5 sessions as a player under my belt. The previous GM helped me along the way. He passed on what he had already prepped and help me with some of the rules as I learned.






share|improve this answer









$endgroup$













  • $begingroup$
    To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
    $endgroup$
    – Mołot
    22 mins ago












  • $begingroup$
    If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
    $endgroup$
    – SaggingRufus
    21 mins ago










  • $begingroup$
    @Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
    $endgroup$
    – guildsbounty
    21 mins ago










  • $begingroup$
    @guildsbounty maybe it is. As I've said, I upvoted this answer.
    $endgroup$
    – Mołot
    14 mins ago
















6












$begingroup$

If you are not having fun as the GM, maybe its time to pass the torch.



When I started playing D&D, the person GMing was really good at it, but did not enjoy it. One day after the session was complete he say something like this:




Hey guys, I really enjoy playing with you, but I have to be honest, I
really want to play. I'm not having much fun as DM, would some one
else mind running the game for a bit?




In the end, I decided to take over and I am glad I did. I am having much more fun as the DM than I did as a player. Some people really love GMing and other people realy love playing. There is no shame in stepping down. When I started, I had about 5 sessions as a player under my belt. The previous GM helped me along the way. He passed on what he had already prepped and help me with some of the rules as I learned.






share|improve this answer









$endgroup$













  • $begingroup$
    To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
    $endgroup$
    – Mołot
    22 mins ago












  • $begingroup$
    If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
    $endgroup$
    – SaggingRufus
    21 mins ago










  • $begingroup$
    @Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
    $endgroup$
    – guildsbounty
    21 mins ago










  • $begingroup$
    @guildsbounty maybe it is. As I've said, I upvoted this answer.
    $endgroup$
    – Mołot
    14 mins ago














6












6








6





$begingroup$

If you are not having fun as the GM, maybe its time to pass the torch.



When I started playing D&D, the person GMing was really good at it, but did not enjoy it. One day after the session was complete he say something like this:




Hey guys, I really enjoy playing with you, but I have to be honest, I
really want to play. I'm not having much fun as DM, would some one
else mind running the game for a bit?




In the end, I decided to take over and I am glad I did. I am having much more fun as the DM than I did as a player. Some people really love GMing and other people realy love playing. There is no shame in stepping down. When I started, I had about 5 sessions as a player under my belt. The previous GM helped me along the way. He passed on what he had already prepped and help me with some of the rules as I learned.






share|improve this answer









$endgroup$



If you are not having fun as the GM, maybe its time to pass the torch.



When I started playing D&D, the person GMing was really good at it, but did not enjoy it. One day after the session was complete he say something like this:




Hey guys, I really enjoy playing with you, but I have to be honest, I
really want to play. I'm not having much fun as DM, would some one
else mind running the game for a bit?




In the end, I decided to take over and I am glad I did. I am having much more fun as the DM than I did as a player. Some people really love GMing and other people realy love playing. There is no shame in stepping down. When I started, I had about 5 sessions as a player under my belt. The previous GM helped me along the way. He passed on what he had already prepped and help me with some of the rules as I learned.







share|improve this answer












share|improve this answer



share|improve this answer










answered 27 mins ago









SaggingRufusSaggingRufus

1,76111226




1,76111226












  • $begingroup$
    To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
    $endgroup$
    – Mołot
    22 mins ago












  • $begingroup$
    If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
    $endgroup$
    – SaggingRufus
    21 mins ago










  • $begingroup$
    @Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
    $endgroup$
    – guildsbounty
    21 mins ago










  • $begingroup$
    @guildsbounty maybe it is. As I've said, I upvoted this answer.
    $endgroup$
    – Mołot
    14 mins ago


















  • $begingroup$
    To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
    $endgroup$
    – Mołot
    22 mins ago












  • $begingroup$
    If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
    $endgroup$
    – SaggingRufus
    21 mins ago










  • $begingroup$
    @Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
    $endgroup$
    – guildsbounty
    21 mins ago










  • $begingroup$
    @guildsbounty maybe it is. As I've said, I upvoted this answer.
    $endgroup$
    – Mołot
    14 mins ago
















$begingroup$
To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
$endgroup$
– Mołot
22 mins ago






$begingroup$
To be clear: I do have fun being DM. Problem is, envy starts to overshadow it. +1 because it makes little practical dierence
$endgroup$
– Mołot
22 mins ago














$begingroup$
If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
$endgroup$
– SaggingRufus
21 mins ago




$begingroup$
If you feel you would have more fun as player though, the same logic applies. Pass the torch and experience the game as a player. You can even rotate who DMs.
$endgroup$
– SaggingRufus
21 mins ago












$begingroup$
@Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
$endgroup$
– guildsbounty
21 mins ago




$begingroup$
@Mołot Then maybe it's just time for a break? I love DMing as well and do the bulk of the DMing in my group(s). But from time to time, I pass the torch off for either a one-shot or short campaign so I can be a player again for a bit.
$endgroup$
– guildsbounty
21 mins ago












$begingroup$
@guildsbounty maybe it is. As I've said, I upvoted this answer.
$endgroup$
– Mołot
14 mins ago




$begingroup$
@guildsbounty maybe it is. As I've said, I upvoted this answer.
$endgroup$
– Mołot
14 mins ago













2












$begingroup$

First, a word of warning.



Do NOT try to have a DM PC



It won't live up to your expectations and will likely detract from the overall experience. At best, it's a net neutral enjoyment, but with more work on your part to make everything flow together.





That said, you have a few options under the umbrella of:



Find a way to play



The only way to scratch that itch, so to speak, is to actually scratch it. These are methods I've used when I get the jonesin' to play.



Join a different game as a player



This is most effective for me, personally. Maybe another friend, coworker, internet group, etc wants to run a game. There are plenty of online resources or maybe you'll glance over a coworker's shoulder to see them browsing rpg.stackexchange.com. Who knows?



Ask your group for a break



If you want to keep running this game, but are chomping at the bit to play, let your players know and see if anyone would be interested in running a game or two. I've had moderate success with this. It doesn't even have to be D&D. When I was running a fate game, I had a player who wanted to do a oneshot of SlapDash, and it was a ton of fun. My wife and I still talk about that session because it was such a refreshing change of pace; it helped me get back into my focus.



Rotating DMs



This one is tough, I've had mixed success with it and I'd only recommend it as a last resort unless you know how everyone will handle it. But it goes something like this: You establish boundaries and expectations for how impactful these sessions will be; someone finds a scenario they'd like to run (either made, found, or borrowed); someone runs that adventure for 1-3 sessions. Rinse and repeat. This is very similar to the one-shot idea, but it's all in universe and you guys have to work together to an extent to keep the story from feeling like mixed media piece where some of it is music and other parts are melting crayons.






share|improve this answer











$endgroup$













  • $begingroup$
    Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
    $endgroup$
    – Mołot
    8 mins ago












  • $begingroup$
    @Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
    $endgroup$
    – goodguy5
    7 mins ago
















2












$begingroup$

First, a word of warning.



Do NOT try to have a DM PC



It won't live up to your expectations and will likely detract from the overall experience. At best, it's a net neutral enjoyment, but with more work on your part to make everything flow together.





That said, you have a few options under the umbrella of:



Find a way to play



The only way to scratch that itch, so to speak, is to actually scratch it. These are methods I've used when I get the jonesin' to play.



Join a different game as a player



This is most effective for me, personally. Maybe another friend, coworker, internet group, etc wants to run a game. There are plenty of online resources or maybe you'll glance over a coworker's shoulder to see them browsing rpg.stackexchange.com. Who knows?



Ask your group for a break



If you want to keep running this game, but are chomping at the bit to play, let your players know and see if anyone would be interested in running a game or two. I've had moderate success with this. It doesn't even have to be D&D. When I was running a fate game, I had a player who wanted to do a oneshot of SlapDash, and it was a ton of fun. My wife and I still talk about that session because it was such a refreshing change of pace; it helped me get back into my focus.



Rotating DMs



This one is tough, I've had mixed success with it and I'd only recommend it as a last resort unless you know how everyone will handle it. But it goes something like this: You establish boundaries and expectations for how impactful these sessions will be; someone finds a scenario they'd like to run (either made, found, or borrowed); someone runs that adventure for 1-3 sessions. Rinse and repeat. This is very similar to the one-shot idea, but it's all in universe and you guys have to work together to an extent to keep the story from feeling like mixed media piece where some of it is music and other parts are melting crayons.






share|improve this answer











$endgroup$













  • $begingroup$
    Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
    $endgroup$
    – Mołot
    8 mins ago












  • $begingroup$
    @Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
    $endgroup$
    – goodguy5
    7 mins ago














2












2








2





$begingroup$

First, a word of warning.



Do NOT try to have a DM PC



It won't live up to your expectations and will likely detract from the overall experience. At best, it's a net neutral enjoyment, but with more work on your part to make everything flow together.





That said, you have a few options under the umbrella of:



Find a way to play



The only way to scratch that itch, so to speak, is to actually scratch it. These are methods I've used when I get the jonesin' to play.



Join a different game as a player



This is most effective for me, personally. Maybe another friend, coworker, internet group, etc wants to run a game. There are plenty of online resources or maybe you'll glance over a coworker's shoulder to see them browsing rpg.stackexchange.com. Who knows?



Ask your group for a break



If you want to keep running this game, but are chomping at the bit to play, let your players know and see if anyone would be interested in running a game or two. I've had moderate success with this. It doesn't even have to be D&D. When I was running a fate game, I had a player who wanted to do a oneshot of SlapDash, and it was a ton of fun. My wife and I still talk about that session because it was such a refreshing change of pace; it helped me get back into my focus.



Rotating DMs



This one is tough, I've had mixed success with it and I'd only recommend it as a last resort unless you know how everyone will handle it. But it goes something like this: You establish boundaries and expectations for how impactful these sessions will be; someone finds a scenario they'd like to run (either made, found, or borrowed); someone runs that adventure for 1-3 sessions. Rinse and repeat. This is very similar to the one-shot idea, but it's all in universe and you guys have to work together to an extent to keep the story from feeling like mixed media piece where some of it is music and other parts are melting crayons.






share|improve this answer











$endgroup$



First, a word of warning.



Do NOT try to have a DM PC



It won't live up to your expectations and will likely detract from the overall experience. At best, it's a net neutral enjoyment, but with more work on your part to make everything flow together.





That said, you have a few options under the umbrella of:



Find a way to play



The only way to scratch that itch, so to speak, is to actually scratch it. These are methods I've used when I get the jonesin' to play.



Join a different game as a player



This is most effective for me, personally. Maybe another friend, coworker, internet group, etc wants to run a game. There are plenty of online resources or maybe you'll glance over a coworker's shoulder to see them browsing rpg.stackexchange.com. Who knows?



Ask your group for a break



If you want to keep running this game, but are chomping at the bit to play, let your players know and see if anyone would be interested in running a game or two. I've had moderate success with this. It doesn't even have to be D&D. When I was running a fate game, I had a player who wanted to do a oneshot of SlapDash, and it was a ton of fun. My wife and I still talk about that session because it was such a refreshing change of pace; it helped me get back into my focus.



Rotating DMs



This one is tough, I've had mixed success with it and I'd only recommend it as a last resort unless you know how everyone will handle it. But it goes something like this: You establish boundaries and expectations for how impactful these sessions will be; someone finds a scenario they'd like to run (either made, found, or borrowed); someone runs that adventure for 1-3 sessions. Rinse and repeat. This is very similar to the one-shot idea, but it's all in universe and you guys have to work together to an extent to keep the story from feeling like mixed media piece where some of it is music and other parts are melting crayons.







share|improve this answer














share|improve this answer



share|improve this answer








edited 3 mins ago

























answered 10 mins ago









goodguy5goodguy5

8,67822972




8,67822972












  • $begingroup$
    Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
    $endgroup$
    – Mołot
    8 mins ago












  • $begingroup$
    @Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
    $endgroup$
    – goodguy5
    7 mins ago


















  • $begingroup$
    Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
    $endgroup$
    – Mołot
    8 mins ago












  • $begingroup$
    @Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
    $endgroup$
    – goodguy5
    7 mins ago
















$begingroup$
Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
$endgroup$
– Mołot
8 mins ago






$begingroup$
Having a DMPC was suggested by one of my players when I talked about this issue, and I refused. I wholeheartedly agree with your warning. Rotating DMs is hard because only person with any DM experience is one I don't really want to play, as he delivers different kind of game to what I seek.
$endgroup$
– Mołot
8 mins ago














$begingroup$
@Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
$endgroup$
– goodguy5
7 mins ago




$begingroup$
@Mołot I'm not 100% against a DMPC for very specific reasons, but "I want to play again" is not one of them.
$endgroup$
– goodguy5
7 mins ago


















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