Is this Half-dragon Quaggoth boss monster balanced? Announcing the arrival of Valued Associate...
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Is this Half-dragon Quaggoth boss monster balanced?
Announcing the arrival of Valued Associate #679: Cesar Manara
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$begingroup$
This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.
The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (5th level sorcerer)
Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)
Hit points: 70 (10d8+3)
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lighting resistance.
Meta magic. 5 sorcery points, Twined spell, .
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).
Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.
Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.
Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.
1st level (4 slots): Cormatic orb, magic missile, shield.
2nd level (3 slots): Invisibility, spider climb.
3rd level (2 slots) Lighting bolt.
Innate spellcasting Thonot DC 14. +6 to hit.
At will : Mage hand, Feather fall.
1/day Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid) DC 14, +6 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
|
show 7 more comments
$begingroup$
This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.
The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (5th level sorcerer)
Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)
Hit points: 70 (10d8+3)
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lighting resistance.
Meta magic. 5 sorcery points, Twined spell, .
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).
Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.
Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.
Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.
1st level (4 slots): Cormatic orb, magic missile, shield.
2nd level (3 slots): Invisibility, spider climb.
3rd level (2 slots) Lighting bolt.
Innate spellcasting Thonot DC 14. +6 to hit.
At will : Mage hand, Feather fall.
1/day Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid) DC 14, +6 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
1
$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
5 hours ago
2
$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
4 hours ago
1
$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
4 hours ago
1
$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
3 hours ago
1
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago
|
show 7 more comments
$begingroup$
This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.
The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (5th level sorcerer)
Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)
Hit points: 70 (10d8+3)
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lighting resistance.
Meta magic. 5 sorcery points, Twined spell, .
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).
Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.
Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.
Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.
1st level (4 slots): Cormatic orb, magic missile, shield.
2nd level (3 slots): Invisibility, spider climb.
3rd level (2 slots) Lighting bolt.
Innate spellcasting Thonot DC 14. +6 to hit.
At will : Mage hand, Feather fall.
1/day Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid) DC 14, +6 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
$endgroup$
This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.
The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.
I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.
Treill
Half-dragon Quaggoth Thonot (5th level sorcerer)
Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)
Hit points: 70 (10d8+3)
Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)
Saving Throws: Str +6, Con +6
Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.
Challenge: 7
Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.
Lighting resistance.
Meta magic. 5 sorcery points, Twined spell, .
Multiattack. The quaggoth makes two claw attacks.
Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).
Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.
Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.
Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.
1st level (4 slots): Cormatic orb, magic missile, shield.
2nd level (3 slots): Invisibility, spider climb.
3rd level (2 slots) Lighting bolt.
Innate spellcasting Thonot DC 14. +6 to hit.
At will : Mage hand, Feather fall.
1/day Cure wounds, enlarge/reduce, heat metal, mirror image.
Magic initiate (druid) DC 14, +6 to hit with spell attacks.
Cantrips: Thorn whip, druidcraft
1/day: healing word
dnd-5e homebrew balance monster-design
dnd-5e homebrew balance monster-design
edited 1 hour ago
Josiah Riggan
asked 5 hours ago
Josiah RigganJosiah Riggan
988123
988123
1
$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
5 hours ago
2
$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
4 hours ago
1
$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
4 hours ago
1
$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
3 hours ago
1
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago
|
show 7 more comments
1
$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
5 hours ago
2
$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
4 hours ago
1
$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
4 hours ago
1
$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
3 hours ago
1
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago
1
1
$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
5 hours ago
$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
5 hours ago
2
2
$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
4 hours ago
$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
4 hours ago
1
1
$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
4 hours ago
$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
4 hours ago
1
1
$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
3 hours ago
$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
3 hours ago
1
1
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago
|
show 7 more comments
2 Answers
2
active
oldest
votes
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
$endgroup$
– Josiah Riggan
1 hour ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
1 hour ago
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
add a comment |
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
add a comment |
$begingroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
$endgroup$
This would not be a real challenge for 3 characters
Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.
How it should look
You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.
DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.
Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.
answered 4 hours ago
AndrásAndrás
29.7k15113209
29.7k15113209
add a comment |
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
$endgroup$
– Josiah Riggan
1 hour ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
$endgroup$
– Josiah Riggan
1 hour ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
1 hour ago
add a comment |
$begingroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
$endgroup$
No, this monster is much too weak for CR7.
The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.
There's a table in the DMG (p. 274) with this information.
edited 1 hour ago
V2Blast
27.6k598168
27.6k598168
answered 4 hours ago
Dan BDan B
39.5k879150
39.5k879150
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
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– Josiah Riggan
1 hour ago
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That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
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– V2Blast
1 hour ago
add a comment |
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
$endgroup$
– Josiah Riggan
1 hour ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
$endgroup$
– Josiah Riggan
1 hour ago
$begingroup$
Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
$endgroup$
– Josiah Riggan
1 hour ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
1 hour ago
$begingroup$
That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
$endgroup$
– V2Blast
1 hour ago
add a comment |
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1
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Vtc for no system tag
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– goodguy5
5 hours ago
2
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What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
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– Someone_Evil
4 hours ago
1
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Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
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– Josiah Riggan
4 hours ago
1
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To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
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– Destruktor
3 hours ago
1
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Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
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– V2Blast
1 hour ago