Can you 'upgrade' leather armor to studded leather armor without purchasing the new armor directly?What does...
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Can you 'upgrade' leather armor to studded leather armor without purchasing the new armor directly?
What does the abbreviation “RAW” mean?Can magic weapons, armor, and shields be created without spells?Can you stack abilities on a weapon or armor?Can you wear a robe over armor?What is “metal armor”?Can you wear padded armor under chainmail with plate armor over it?Is there any difference between Studded Leather and Breastplate if my AC is the same with both?If a spellcaster can wear light armor without suffering ASF, how does mithral medium armor work?Does Mage Armor have any advantages over magic Studded Leather +X?Can you get Armor proficiency with the Skilled feat?Can you wear armor and second skin to utilize multiple upgrade slots?
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I've been combing through the things in my Player's Handbook that I normally gloss over and realized that there's not much distinction between studded leather armor and leather armor. The 5e manual states about studded leather armor:
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. [...] Weight: 13 lbs
And about leather armor:
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. [...] Weight: 10 lbs
So to my understanding, either leather armor's boiling in oil is something that studded leather armor doesn't have, or the only difference between the two is about 3 lbs of rivets/spikes.
Comparing the price per weight to things like ball bearings, or 5 lbs of iron spikes, the rivets/spikes used in the armor should come out to about 1 gp.
If you had a party member who was proficient in leatherworking and was willing to donate their time, could you transform a 10 gp Leather Armor into a 45 gp Studded Leather Armor for a mere 1 gp?
dnd-5e crafting armor
New contributor
$endgroup$
|
show 2 more comments
$begingroup$
I've been combing through the things in my Player's Handbook that I normally gloss over and realized that there's not much distinction between studded leather armor and leather armor. The 5e manual states about studded leather armor:
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. [...] Weight: 13 lbs
And about leather armor:
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. [...] Weight: 10 lbs
So to my understanding, either leather armor's boiling in oil is something that studded leather armor doesn't have, or the only difference between the two is about 3 lbs of rivets/spikes.
Comparing the price per weight to things like ball bearings, or 5 lbs of iron spikes, the rivets/spikes used in the armor should come out to about 1 gp.
If you had a party member who was proficient in leatherworking and was willing to donate their time, could you transform a 10 gp Leather Armor into a 45 gp Studded Leather Armor for a mere 1 gp?
dnd-5e crafting armor
New contributor
$endgroup$
$begingroup$
Thank you. I went through 3 versions before the site stopped telling me it was too opinionated.
$endgroup$
– Victor B
8 hours ago
5
$begingroup$
Just as a note, sometimes the site's algorithm for what is opinionated is a little sensitive, so don't take it as law honestly.
$endgroup$
– Rubiksmoose
8 hours ago
2
$begingroup$
You've also got a quite bit of crafting questions - have you discussed how much crafting your DM is up for and what they're willing to do (homebrew items, mundane existing items, magic items, etc.?) If your DM isn't going to move forward with this, asking us won't get you very far :)
$endgroup$
– NautArch
8 hours ago
1
$begingroup$
I ask despite if he will or won't allow it to get a better understanding. Though I think my DM is great, I'm not yet well versed in D&D to understand some of the short answers he gives to keep everyone happy. So this way, I won't get lost if he tells me that it doesn't work.
$endgroup$
– Victor B
8 hours ago
$begingroup$
You are definitely free to ask questions here, but we do tend to do better when there is actual and viable problem to be solved. I strongly recommend talking to your DM first about the level of crafting you are interested in and whether or not it will be possible (it's all going to be up to him) and only his opinion will matter.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
I've been combing through the things in my Player's Handbook that I normally gloss over and realized that there's not much distinction between studded leather armor and leather armor. The 5e manual states about studded leather armor:
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. [...] Weight: 13 lbs
And about leather armor:
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. [...] Weight: 10 lbs
So to my understanding, either leather armor's boiling in oil is something that studded leather armor doesn't have, or the only difference between the two is about 3 lbs of rivets/spikes.
Comparing the price per weight to things like ball bearings, or 5 lbs of iron spikes, the rivets/spikes used in the armor should come out to about 1 gp.
If you had a party member who was proficient in leatherworking and was willing to donate their time, could you transform a 10 gp Leather Armor into a 45 gp Studded Leather Armor for a mere 1 gp?
dnd-5e crafting armor
New contributor
$endgroup$
I've been combing through the things in my Player's Handbook that I normally gloss over and realized that there's not much distinction between studded leather armor and leather armor. The 5e manual states about studded leather armor:
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. [...] Weight: 13 lbs
And about leather armor:
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. [...] Weight: 10 lbs
So to my understanding, either leather armor's boiling in oil is something that studded leather armor doesn't have, or the only difference between the two is about 3 lbs of rivets/spikes.
Comparing the price per weight to things like ball bearings, or 5 lbs of iron spikes, the rivets/spikes used in the armor should come out to about 1 gp.
If you had a party member who was proficient in leatherworking and was willing to donate their time, could you transform a 10 gp Leather Armor into a 45 gp Studded Leather Armor for a mere 1 gp?
dnd-5e crafting armor
dnd-5e crafting armor
New contributor
New contributor
edited 8 hours ago
Victor B
New contributor
asked 9 hours ago
Victor BVictor B
2059
2059
New contributor
New contributor
$begingroup$
Thank you. I went through 3 versions before the site stopped telling me it was too opinionated.
$endgroup$
– Victor B
8 hours ago
5
$begingroup$
Just as a note, sometimes the site's algorithm for what is opinionated is a little sensitive, so don't take it as law honestly.
$endgroup$
– Rubiksmoose
8 hours ago
2
$begingroup$
You've also got a quite bit of crafting questions - have you discussed how much crafting your DM is up for and what they're willing to do (homebrew items, mundane existing items, magic items, etc.?) If your DM isn't going to move forward with this, asking us won't get you very far :)
$endgroup$
– NautArch
8 hours ago
1
$begingroup$
I ask despite if he will or won't allow it to get a better understanding. Though I think my DM is great, I'm not yet well versed in D&D to understand some of the short answers he gives to keep everyone happy. So this way, I won't get lost if he tells me that it doesn't work.
$endgroup$
– Victor B
8 hours ago
$begingroup$
You are definitely free to ask questions here, but we do tend to do better when there is actual and viable problem to be solved. I strongly recommend talking to your DM first about the level of crafting you are interested in and whether or not it will be possible (it's all going to be up to him) and only his opinion will matter.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
$begingroup$
Thank you. I went through 3 versions before the site stopped telling me it was too opinionated.
$endgroup$
– Victor B
8 hours ago
5
$begingroup$
Just as a note, sometimes the site's algorithm for what is opinionated is a little sensitive, so don't take it as law honestly.
$endgroup$
– Rubiksmoose
8 hours ago
2
$begingroup$
You've also got a quite bit of crafting questions - have you discussed how much crafting your DM is up for and what they're willing to do (homebrew items, mundane existing items, magic items, etc.?) If your DM isn't going to move forward with this, asking us won't get you very far :)
$endgroup$
– NautArch
8 hours ago
1
$begingroup$
I ask despite if he will or won't allow it to get a better understanding. Though I think my DM is great, I'm not yet well versed in D&D to understand some of the short answers he gives to keep everyone happy. So this way, I won't get lost if he tells me that it doesn't work.
$endgroup$
– Victor B
8 hours ago
$begingroup$
You are definitely free to ask questions here, but we do tend to do better when there is actual and viable problem to be solved. I strongly recommend talking to your DM first about the level of crafting you are interested in and whether or not it will be possible (it's all going to be up to him) and only his opinion will matter.
$endgroup$
– NautArch
8 hours ago
$begingroup$
Thank you. I went through 3 versions before the site stopped telling me it was too opinionated.
$endgroup$
– Victor B
8 hours ago
$begingroup$
Thank you. I went through 3 versions before the site stopped telling me it was too opinionated.
$endgroup$
– Victor B
8 hours ago
5
5
$begingroup$
Just as a note, sometimes the site's algorithm for what is opinionated is a little sensitive, so don't take it as law honestly.
$endgroup$
– Rubiksmoose
8 hours ago
$begingroup$
Just as a note, sometimes the site's algorithm for what is opinionated is a little sensitive, so don't take it as law honestly.
$endgroup$
– Rubiksmoose
8 hours ago
2
2
$begingroup$
You've also got a quite bit of crafting questions - have you discussed how much crafting your DM is up for and what they're willing to do (homebrew items, mundane existing items, magic items, etc.?) If your DM isn't going to move forward with this, asking us won't get you very far :)
$endgroup$
– NautArch
8 hours ago
$begingroup$
You've also got a quite bit of crafting questions - have you discussed how much crafting your DM is up for and what they're willing to do (homebrew items, mundane existing items, magic items, etc.?) If your DM isn't going to move forward with this, asking us won't get you very far :)
$endgroup$
– NautArch
8 hours ago
1
1
$begingroup$
I ask despite if he will or won't allow it to get a better understanding. Though I think my DM is great, I'm not yet well versed in D&D to understand some of the short answers he gives to keep everyone happy. So this way, I won't get lost if he tells me that it doesn't work.
$endgroup$
– Victor B
8 hours ago
$begingroup$
I ask despite if he will or won't allow it to get a better understanding. Though I think my DM is great, I'm not yet well versed in D&D to understand some of the short answers he gives to keep everyone happy. So this way, I won't get lost if he tells me that it doesn't work.
$endgroup$
– Victor B
8 hours ago
$begingroup$
You are definitely free to ask questions here, but we do tend to do better when there is actual and viable problem to be solved. I strongly recommend talking to your DM first about the level of crafting you are interested in and whether or not it will be possible (it's all going to be up to him) and only his opinion will matter.
$endgroup$
– NautArch
8 hours ago
$begingroup$
You are definitely free to ask questions here, but we do tend to do better when there is actual and viable problem to be solved. I strongly recommend talking to your DM first about the level of crafting you are interested in and whether or not it will be possible (it's all going to be up to him) and only his opinion will matter.
$endgroup$
– NautArch
8 hours ago
|
show 2 more comments
3 Answers
3
active
oldest
votes
$begingroup$
Not by Rules as Written.
The Downtime Activities section of the DMG has nothing on creating mundane items, just magical ones.
The optional Downtime Revisited rules from Xanathar's Guide to Everything, however, have this to say (XGtE 128):
Resources and Resolution. In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half the item's selling cost.
Therefore even if you counted Leather Armor as raw materials, you would only have 11 gold out of the required 22.5 gold.
The XGtE Downtime Revisited rules are optional, of course, so a DM could just rule that the plan works anyway, especially in a place like this, where it can be reasoned.
Additionally, below this is a table that states the tools required for various armors. It lists leather armor as something leatherworker's tools are capable of, and all other armors are made using smith's tools. It is unclear as to whether "leather armor" here applies to both types of leather armor or just the stat block of Leather armor, but I would rule that the creation of studs and rivets requires the use of smith's tools because of its metal nature.
$endgroup$
1
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
4
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
$begingroup$
RAW, Leather Armor cannot be upgraded to Studded Leather Armor
I think it's reasonable, given that all the items involved are relatively low-tier equipment for the game, for a DM to fiat a method of cheaply upgrading one kind of armor to another. But the Rules-As-Written don't provide any such mechanic. It only provides rules for purchasing said equipment, or crafting the equipment wholesale for resources worth half the normal selling price with the benefit of the proper Artisan's Tools.
Using the price of Iron Ball Bearings to predict the price of Iron Rivets/Spikes is not a good idea
In real life, two objects that have the same mass and material type can still have very different properties [and consequently, cost] based on how they're manufactured. 5th Edition D&D doesn't spend a lot of effort trying to hash out these complications, and simply sets prices for standard objects and handwaves over the possible contradictions.
So neither the PHB nor the DMG attempt to price out the individual rivets used to produce Studded Leather Armor. But since Studded Leather Armor costs 35gp more than Leather Armor, and since a character with Leatherworking tools proficiency is able to produce a set of Studded Leather Armor at the cost of 22.5gp (using either the PHB rules for crafting mundane items or the Xanathar's Guide to Everything rules for crafting mundane items) we have to presume that between the leather of the armor itself and the rivets, 17.5gp of resources must be accounted for (the difference between crafting Leather Armor at 5gp of its normal 10gp price, and Studded Leather Armor at 22.5gp of its normal 45gp price). Again; the rules don't stipulate on exactly what that value constitutes.
Maybe Studded Leather Armor also has a higher quantity of Leather than regular Leather Armor, or maybe the rivets really are that expensive. Either way, it makes it unlikely that in the diegesis of 5th Edition D&D, the price of 5lbs of Iron Rivets is only a single gold piece; or at the very least that it's accurate to pin its price as such based only on a comparison to Ball Bearings.
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You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
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– Victor B
8 hours ago
1
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@VictorB It means Rules as Written
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– Sdjz
8 hours ago
1
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@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
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– Xirema
8 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
add a comment |
$begingroup$
The time a crafter spends on their craft is worth money, too. The 1gp for the studs, the 10gp for the armor, and the time working on it fills out the remaining cost requirement. (Time is arguably not a 'material' but it is 'material' as in 'relevant' to the creation of the item.) So if RAW fail to support good sense, then RAW is in the wrong, and should be overruled.
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3
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I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
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– Rubiksmoose
6 hours ago
1
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
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3 Answers
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3 Answers
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$begingroup$
Not by Rules as Written.
The Downtime Activities section of the DMG has nothing on creating mundane items, just magical ones.
The optional Downtime Revisited rules from Xanathar's Guide to Everything, however, have this to say (XGtE 128):
Resources and Resolution. In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half the item's selling cost.
Therefore even if you counted Leather Armor as raw materials, you would only have 11 gold out of the required 22.5 gold.
The XGtE Downtime Revisited rules are optional, of course, so a DM could just rule that the plan works anyway, especially in a place like this, where it can be reasoned.
Additionally, below this is a table that states the tools required for various armors. It lists leather armor as something leatherworker's tools are capable of, and all other armors are made using smith's tools. It is unclear as to whether "leather armor" here applies to both types of leather armor or just the stat block of Leather armor, but I would rule that the creation of studs and rivets requires the use of smith's tools because of its metal nature.
$endgroup$
1
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
4
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
$begingroup$
Not by Rules as Written.
The Downtime Activities section of the DMG has nothing on creating mundane items, just magical ones.
The optional Downtime Revisited rules from Xanathar's Guide to Everything, however, have this to say (XGtE 128):
Resources and Resolution. In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half the item's selling cost.
Therefore even if you counted Leather Armor as raw materials, you would only have 11 gold out of the required 22.5 gold.
The XGtE Downtime Revisited rules are optional, of course, so a DM could just rule that the plan works anyway, especially in a place like this, where it can be reasoned.
Additionally, below this is a table that states the tools required for various armors. It lists leather armor as something leatherworker's tools are capable of, and all other armors are made using smith's tools. It is unclear as to whether "leather armor" here applies to both types of leather armor or just the stat block of Leather armor, but I would rule that the creation of studs and rivets requires the use of smith's tools because of its metal nature.
$endgroup$
1
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
4
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
$begingroup$
Not by Rules as Written.
The Downtime Activities section of the DMG has nothing on creating mundane items, just magical ones.
The optional Downtime Revisited rules from Xanathar's Guide to Everything, however, have this to say (XGtE 128):
Resources and Resolution. In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half the item's selling cost.
Therefore even if you counted Leather Armor as raw materials, you would only have 11 gold out of the required 22.5 gold.
The XGtE Downtime Revisited rules are optional, of course, so a DM could just rule that the plan works anyway, especially in a place like this, where it can be reasoned.
Additionally, below this is a table that states the tools required for various armors. It lists leather armor as something leatherworker's tools are capable of, and all other armors are made using smith's tools. It is unclear as to whether "leather armor" here applies to both types of leather armor or just the stat block of Leather armor, but I would rule that the creation of studs and rivets requires the use of smith's tools because of its metal nature.
$endgroup$
Not by Rules as Written.
The Downtime Activities section of the DMG has nothing on creating mundane items, just magical ones.
The optional Downtime Revisited rules from Xanathar's Guide to Everything, however, have this to say (XGtE 128):
Resources and Resolution. In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half the item's selling cost.
Therefore even if you counted Leather Armor as raw materials, you would only have 11 gold out of the required 22.5 gold.
The XGtE Downtime Revisited rules are optional, of course, so a DM could just rule that the plan works anyway, especially in a place like this, where it can be reasoned.
Additionally, below this is a table that states the tools required for various armors. It lists leather armor as something leatherworker's tools are capable of, and all other armors are made using smith's tools. It is unclear as to whether "leather armor" here applies to both types of leather armor or just the stat block of Leather armor, but I would rule that the creation of studs and rivets requires the use of smith's tools because of its metal nature.
answered 8 hours ago
Blake SteelBlake Steel
3,1311637
3,1311637
1
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
4
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
1
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
4
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
1
1
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
$begingroup$
That said, leatherworkers can work with soft metals, such as rivets and studs, Though they cannot create them, pounding them through the leather, and folding the tabs is quite possible within their skills, so I wonder. Either way, I haven't gotten that fare in XGtE yet, so thanks for the update
$endgroup$
– Victor B
8 hours ago
4
4
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Keep in mind there are also rules for crafting mundane gear in the basic rules p.71. These can also be more easily found on D&D Beyond
$endgroup$
– Sdjz
8 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
$begingroup$
Not just RAW; can’t by Real Life either: they’re different types of leather that aren’t suitable for making the other finished item. It’s like asking if a cotton shirt could be turned into a silk dress.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
$begingroup$
RAW, Leather Armor cannot be upgraded to Studded Leather Armor
I think it's reasonable, given that all the items involved are relatively low-tier equipment for the game, for a DM to fiat a method of cheaply upgrading one kind of armor to another. But the Rules-As-Written don't provide any such mechanic. It only provides rules for purchasing said equipment, or crafting the equipment wholesale for resources worth half the normal selling price with the benefit of the proper Artisan's Tools.
Using the price of Iron Ball Bearings to predict the price of Iron Rivets/Spikes is not a good idea
In real life, two objects that have the same mass and material type can still have very different properties [and consequently, cost] based on how they're manufactured. 5th Edition D&D doesn't spend a lot of effort trying to hash out these complications, and simply sets prices for standard objects and handwaves over the possible contradictions.
So neither the PHB nor the DMG attempt to price out the individual rivets used to produce Studded Leather Armor. But since Studded Leather Armor costs 35gp more than Leather Armor, and since a character with Leatherworking tools proficiency is able to produce a set of Studded Leather Armor at the cost of 22.5gp (using either the PHB rules for crafting mundane items or the Xanathar's Guide to Everything rules for crafting mundane items) we have to presume that between the leather of the armor itself and the rivets, 17.5gp of resources must be accounted for (the difference between crafting Leather Armor at 5gp of its normal 10gp price, and Studded Leather Armor at 22.5gp of its normal 45gp price). Again; the rules don't stipulate on exactly what that value constitutes.
Maybe Studded Leather Armor also has a higher quantity of Leather than regular Leather Armor, or maybe the rivets really are that expensive. Either way, it makes it unlikely that in the diegesis of 5th Edition D&D, the price of 5lbs of Iron Rivets is only a single gold piece; or at the very least that it's accurate to pin its price as such based only on a comparison to Ball Bearings.
$endgroup$
$begingroup$
You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
$endgroup$
– Victor B
8 hours ago
1
$begingroup$
@VictorB It means Rules as Written
$endgroup$
– Sdjz
8 hours ago
1
$begingroup$
@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
$endgroup$
– Xirema
8 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
add a comment |
$begingroup$
RAW, Leather Armor cannot be upgraded to Studded Leather Armor
I think it's reasonable, given that all the items involved are relatively low-tier equipment for the game, for a DM to fiat a method of cheaply upgrading one kind of armor to another. But the Rules-As-Written don't provide any such mechanic. It only provides rules for purchasing said equipment, or crafting the equipment wholesale for resources worth half the normal selling price with the benefit of the proper Artisan's Tools.
Using the price of Iron Ball Bearings to predict the price of Iron Rivets/Spikes is not a good idea
In real life, two objects that have the same mass and material type can still have very different properties [and consequently, cost] based on how they're manufactured. 5th Edition D&D doesn't spend a lot of effort trying to hash out these complications, and simply sets prices for standard objects and handwaves over the possible contradictions.
So neither the PHB nor the DMG attempt to price out the individual rivets used to produce Studded Leather Armor. But since Studded Leather Armor costs 35gp more than Leather Armor, and since a character with Leatherworking tools proficiency is able to produce a set of Studded Leather Armor at the cost of 22.5gp (using either the PHB rules for crafting mundane items or the Xanathar's Guide to Everything rules for crafting mundane items) we have to presume that between the leather of the armor itself and the rivets, 17.5gp of resources must be accounted for (the difference between crafting Leather Armor at 5gp of its normal 10gp price, and Studded Leather Armor at 22.5gp of its normal 45gp price). Again; the rules don't stipulate on exactly what that value constitutes.
Maybe Studded Leather Armor also has a higher quantity of Leather than regular Leather Armor, or maybe the rivets really are that expensive. Either way, it makes it unlikely that in the diegesis of 5th Edition D&D, the price of 5lbs of Iron Rivets is only a single gold piece; or at the very least that it's accurate to pin its price as such based only on a comparison to Ball Bearings.
$endgroup$
$begingroup$
You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
$endgroup$
– Victor B
8 hours ago
1
$begingroup$
@VictorB It means Rules as Written
$endgroup$
– Sdjz
8 hours ago
1
$begingroup$
@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
$endgroup$
– Xirema
8 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
add a comment |
$begingroup$
RAW, Leather Armor cannot be upgraded to Studded Leather Armor
I think it's reasonable, given that all the items involved are relatively low-tier equipment for the game, for a DM to fiat a method of cheaply upgrading one kind of armor to another. But the Rules-As-Written don't provide any such mechanic. It only provides rules for purchasing said equipment, or crafting the equipment wholesale for resources worth half the normal selling price with the benefit of the proper Artisan's Tools.
Using the price of Iron Ball Bearings to predict the price of Iron Rivets/Spikes is not a good idea
In real life, two objects that have the same mass and material type can still have very different properties [and consequently, cost] based on how they're manufactured. 5th Edition D&D doesn't spend a lot of effort trying to hash out these complications, and simply sets prices for standard objects and handwaves over the possible contradictions.
So neither the PHB nor the DMG attempt to price out the individual rivets used to produce Studded Leather Armor. But since Studded Leather Armor costs 35gp more than Leather Armor, and since a character with Leatherworking tools proficiency is able to produce a set of Studded Leather Armor at the cost of 22.5gp (using either the PHB rules for crafting mundane items or the Xanathar's Guide to Everything rules for crafting mundane items) we have to presume that between the leather of the armor itself and the rivets, 17.5gp of resources must be accounted for (the difference between crafting Leather Armor at 5gp of its normal 10gp price, and Studded Leather Armor at 22.5gp of its normal 45gp price). Again; the rules don't stipulate on exactly what that value constitutes.
Maybe Studded Leather Armor also has a higher quantity of Leather than regular Leather Armor, or maybe the rivets really are that expensive. Either way, it makes it unlikely that in the diegesis of 5th Edition D&D, the price of 5lbs of Iron Rivets is only a single gold piece; or at the very least that it's accurate to pin its price as such based only on a comparison to Ball Bearings.
$endgroup$
RAW, Leather Armor cannot be upgraded to Studded Leather Armor
I think it's reasonable, given that all the items involved are relatively low-tier equipment for the game, for a DM to fiat a method of cheaply upgrading one kind of armor to another. But the Rules-As-Written don't provide any such mechanic. It only provides rules for purchasing said equipment, or crafting the equipment wholesale for resources worth half the normal selling price with the benefit of the proper Artisan's Tools.
Using the price of Iron Ball Bearings to predict the price of Iron Rivets/Spikes is not a good idea
In real life, two objects that have the same mass and material type can still have very different properties [and consequently, cost] based on how they're manufactured. 5th Edition D&D doesn't spend a lot of effort trying to hash out these complications, and simply sets prices for standard objects and handwaves over the possible contradictions.
So neither the PHB nor the DMG attempt to price out the individual rivets used to produce Studded Leather Armor. But since Studded Leather Armor costs 35gp more than Leather Armor, and since a character with Leatherworking tools proficiency is able to produce a set of Studded Leather Armor at the cost of 22.5gp (using either the PHB rules for crafting mundane items or the Xanathar's Guide to Everything rules for crafting mundane items) we have to presume that between the leather of the armor itself and the rivets, 17.5gp of resources must be accounted for (the difference between crafting Leather Armor at 5gp of its normal 10gp price, and Studded Leather Armor at 22.5gp of its normal 45gp price). Again; the rules don't stipulate on exactly what that value constitutes.
Maybe Studded Leather Armor also has a higher quantity of Leather than regular Leather Armor, or maybe the rivets really are that expensive. Either way, it makes it unlikely that in the diegesis of 5th Edition D&D, the price of 5lbs of Iron Rivets is only a single gold piece; or at the very least that it's accurate to pin its price as such based only on a comparison to Ball Bearings.
edited 8 hours ago
answered 8 hours ago
XiremaXirema
20.8k263120
20.8k263120
$begingroup$
You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
$endgroup$
– Victor B
8 hours ago
1
$begingroup$
@VictorB It means Rules as Written
$endgroup$
– Sdjz
8 hours ago
1
$begingroup$
@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
$endgroup$
– Xirema
8 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
add a comment |
$begingroup$
You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
$endgroup$
– Victor B
8 hours ago
1
$begingroup$
@VictorB It means Rules as Written
$endgroup$
– Sdjz
8 hours ago
1
$begingroup$
@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
$endgroup$
– Xirema
8 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
$begingroup$
You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
$endgroup$
– Victor B
8 hours ago
$begingroup$
You did bring up a good question about the type of leather ( making studded/leather armor from hellhound hide, etc. but that's for another day). I used both ball bearings and iron spikes as though their use and weight changed, they were both 1gp, giving me a ballpark figure. I was also looking at the fact that asking to craft something does cost money regardless of materials and such, so that must be part of the 22.5gp. Also, I've been reading people say RAW all day now. What does it mean?
$endgroup$
– Victor B
8 hours ago
1
1
$begingroup$
@VictorB It means Rules as Written
$endgroup$
– Sdjz
8 hours ago
$begingroup$
@VictorB It means Rules as Written
$endgroup$
– Sdjz
8 hours ago
1
1
$begingroup$
@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
$endgroup$
– Xirema
8 hours ago
$begingroup$
@VictorB Just to make sure you understand the rules: the rules for crafting mundane items require "raw materials worth half of the item's selling cost", so it's not strictly true to say that something costs money "regardless of the materials". If you have the appropriate materials, the artisans tools required, and proficiency in said tools, then no additional cost is necessary unless specified by the item itself.
$endgroup$
– Xirema
8 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
$begingroup$
@VictorB Note that if they wanted to use ball bearings, they would most likely have to melt them down and smelt them into spikes or rivets first. So, there's an added cost right there. (Based on logic, not actual rules.)
$endgroup$
– Justin Time
2 hours ago
add a comment |
$begingroup$
The time a crafter spends on their craft is worth money, too. The 1gp for the studs, the 10gp for the armor, and the time working on it fills out the remaining cost requirement. (Time is arguably not a 'material' but it is 'material' as in 'relevant' to the creation of the item.) So if RAW fail to support good sense, then RAW is in the wrong, and should be overruled.
$endgroup$
3
$begingroup$
I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
$endgroup$
– Rubiksmoose
6 hours ago
1
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
$begingroup$
The time a crafter spends on their craft is worth money, too. The 1gp for the studs, the 10gp for the armor, and the time working on it fills out the remaining cost requirement. (Time is arguably not a 'material' but it is 'material' as in 'relevant' to the creation of the item.) So if RAW fail to support good sense, then RAW is in the wrong, and should be overruled.
$endgroup$
3
$begingroup$
I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
$endgroup$
– Rubiksmoose
6 hours ago
1
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
$begingroup$
The time a crafter spends on their craft is worth money, too. The 1gp for the studs, the 10gp for the armor, and the time working on it fills out the remaining cost requirement. (Time is arguably not a 'material' but it is 'material' as in 'relevant' to the creation of the item.) So if RAW fail to support good sense, then RAW is in the wrong, and should be overruled.
$endgroup$
The time a crafter spends on their craft is worth money, too. The 1gp for the studs, the 10gp for the armor, and the time working on it fills out the remaining cost requirement. (Time is arguably not a 'material' but it is 'material' as in 'relevant' to the creation of the item.) So if RAW fail to support good sense, then RAW is in the wrong, and should be overruled.
answered 7 hours ago
MarkTOMarkTO
3,909938
3,909938
3
$begingroup$
I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
$endgroup$
– Rubiksmoose
6 hours ago
1
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
3
$begingroup$
I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
$endgroup$
– Rubiksmoose
6 hours ago
1
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
3
3
$begingroup$
I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
$endgroup$
– Rubiksmoose
6 hours ago
$begingroup$
I downvoted because you don't actually answer the question in a way that is properly supported, nothing to do with RAW. You talk about 1gp for stud and remaining cost requirement but where do you find those? The question is if you can do it and how. Note we have citation requirements for good answers that we recommend you follow. Assuming the reason for downvotes is not a great way to get good feedback on improving your answer.
$endgroup$
– Rubiksmoose
6 hours ago
1
1
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
$begingroup$
That’s twice I’ve deleted rude responses to voters. Voters are allowed to vote their conscience. If you don’t like the votes, the comments are not provided to yell at people for exercising their most fundamental site privilege freely, the way the system encourages them to. Please don’t do that again. To get different votes, change the post so that it gets different votes.
$endgroup$
– SevenSidedDie♦
4 hours ago
add a comment |
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
Victor B is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Thank you. I went through 3 versions before the site stopped telling me it was too opinionated.
$endgroup$
– Victor B
8 hours ago
5
$begingroup$
Just as a note, sometimes the site's algorithm for what is opinionated is a little sensitive, so don't take it as law honestly.
$endgroup$
– Rubiksmoose
8 hours ago
2
$begingroup$
You've also got a quite bit of crafting questions - have you discussed how much crafting your DM is up for and what they're willing to do (homebrew items, mundane existing items, magic items, etc.?) If your DM isn't going to move forward with this, asking us won't get you very far :)
$endgroup$
– NautArch
8 hours ago
1
$begingroup$
I ask despite if he will or won't allow it to get a better understanding. Though I think my DM is great, I'm not yet well versed in D&D to understand some of the short answers he gives to keep everyone happy. So this way, I won't get lost if he tells me that it doesn't work.
$endgroup$
– Victor B
8 hours ago
$begingroup$
You are definitely free to ask questions here, but we do tend to do better when there is actual and viable problem to be solved. I strongly recommend talking to your DM first about the level of crafting you are interested in and whether or not it will be possible (it's all going to be up to him) and only his opinion will matter.
$endgroup$
– NautArch
8 hours ago